Part 1

Debugging SYCL™ code with DPC++ and Visual Studio® Code

01 March 2023

If you already possess some modern C++ skills but are not familiar with the Khronos® open standard SYCL®, Intel®’s oneAPI Toolkits and the Intel Data Parallel C++ (DPC++) SYCL implementation, I will try to provide you with the necessary information to develop High Performance Computing (HPC) applications using SYCL with the latest Microsoft cross platform development environment (IDE) Visual Studio Code.

SYCL is an open standard C++ API to enable modern C++ programs (SYCL 1.2.1 C++ 11, SYCL 2020 and so DPC++ requires C++ 17 or newer) to utilize heterogeneous computing architectures efficiently. One of the key benefits is that a SYCL program can target different heterogeneous architectures without any modifications. Heterogeneous architectures can comprise of any type and number of accelerator devices like GPUs, FPGAs or multi-core CPUs or DSPs.

DPC++ is an implementation of the SYCL standard and based on the open source LLVM Clang compiler project. DPC++ programs use the gdb-oneAPI debugger to enable verification and tuning of code and data as it moves from the host device, normally operated by a CPU, to matrix vector model (GPUs) or spatial pipeline model (FPGAs) devices to execute and return the results.

oneAPI implements a set of Toolkits which can be used together to enable DPC++ programs to utilize performance libraries and tuning tools making them effective when used on heterogeneous High-Performance Compute (HPC) systems. To facilitate our education of oneAPI, Intel provides numerous videos, articles, program examples and information on how to setup multiple cross platform development platforms on its website.

Traditional non-GUI command-line based C/C++ configuration and build systems like Make or CMake files along with shell scripts are used to orchestrate most DPC++ program compilation. However, if the majority of your development experience has been with GUI orientated development environments, for example, a user of Microsoft’s Visual Studio IDE, this can make DPC++ programming unfamiliar, especially when it comes to debugging programs. A GUI IDE programmer also must familiarize and understand how to use command line development environments, and this can be a learning curve that must be handled before programming can start in earnest. Another challenge for the GUI IDE programmer is to be able to work with rudimentary debugging tools when they are used to working with a feature rich GUI IDE.

Using the Visual Studio Code IDE with Microsoft’s C/C++ extensions can provide benefits over the command line development approach:

  • IntelliSense code highlighting and ability to hover over variables, functions or class details and jump to their definitions.
  • View code files through multiple windows or split views.
  • Interactive debugging to step in over or out of functions, dynamically set or remove break points, reveal stack scope or watch variables in real time.
  • Use the terminal to execute debugger commands whilst using the IDE.
  • Set project configuration through the IDE
  • Instant access to other project files whilst debugging.
  • Attach your project to a Git repository through the IDE interface.

These blogs will take you through the necessary steps to setup and utilize the Visual Studio Code IDE for SYCL programming and debugging with DPC++ on HPC platforms using the Visual Studio Code IDE.

About Me

I’m a long time C++ programmer using Microsoft Visual Studio for application and games tools development on PC and PlayStation. Before now I’ve spent very little time developing on Linux. I have found that much of the documentation and supporting DPC++ code is targeted for either Linux or Windows. I have also found that while the Visual Studio Code IDE is mentioned as an option to build and explore DPC++ programs, the use of the IDE is rudimentary, not using any the debugging features the IDE can offer. I also struggled to find documentation on how to setup and use Visual Studio Code for DPC++ development to take advantage of the GUI environment as a build and debugging aid as I have done in the past with Microsoft Visual Studio. These series of blogs address this gap.

Getting Started

This series of blogs will guide you to be able to:

  • Rapidly set up your environment to compile DPC++ using the Visual Studio Code IDE.
  • Get Ubuntu OS ready for SYCL development using DPC++.
  • Debug DPC++ code on multiple devices.

The following instructions were developed using Ubuntu 20.04.5 LTS. The Visual Studio Code version used was 1.72.2. Should you be looking to use these blogs to help you on a different platform, the Visual Studio Code elements to this guide should remain relevant. Other elements will need interpretation and change so that it may work on other platforms.

These series of blog guides were developed during my exploration of getting setup up on a freshly installed Ubuntu machine, where Visual Studio Code needed to be installed and configured for DPC++ development. I’d recommend if you are in the same situation that you do not yet install any of the Intel oneAPI Toolkits nor install OpenCL or other compute or graphic drivers until the Visual Studio Code IDE is operational. I’ll explain how to do that in the next section. This avoids a situation where you are trying to figure out if the problem is with DPC++ or just with the C++ toolchain.

Setting up the C++ Environment

If you have not yet set up your development environment for C++ projects, you should use the following guide as it describes what you need to do to setup Visual Studio Code.

Guide 1 Part 2 Setting up Visual Studio Code on Ubuntu for C++ development

If you already have this set up and are comfortable working with C++ projects in Visual Studio Code then you can skip this and move onto the next step.

Setting up SYCL development with oneAPI and DPC++

Once you have a working C++ development environment it’s time to set up SYCL with oneAPI and DPC++.

Guide 1 Part 3 Debugging SYCL with DPC++ and Visual Studio Code

Codeplay Software Ltd has published this article only as an opinion piece. Although every effort has been made to ensure the information contained in this post is accurate and reliable, Codeplay cannot and does not guarantee the accuracy, validity or completeness of this information. The information contained within this blog is provided "as is" without any representations or warranties, expressed or implied. Codeplay Sofware Ltd makes no representations or warranties in relation to the information in this post.