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Technology Document Archive

Old Content Alert

Please note that this is a old document archive and the will most likely be out dated or superseded by various other products and is purely here for historical purposes.

Sieve Compiler

  1. Loop Carried Dependencies in Sieve

  2. Sieve C++ for Games Consoles

  3. Sieve C++ Offloading Tools

  4. Sieve C++ OutputC

  5. Sieve C++ Retargetable

  6. Sieve running on PhysX accelerator Board

  7. Sieve Technology runs on Cell Processor

  8. Sieve Technology tested on 8-Core PC system

  9. What is Sieve?

  10. Basic Sieve Code Sample: Image Filter

  11. How does Sieve integrate with my current tool chain?

  12. Sieve Compiler

  13. C++ Language Extensions

  14. Sieve vs. OpenMP: Custom reduction operations

General

    Offload Compiler

    1. Automatic separate compilation - aka Call-Graph Duplication

    2. The State of Multicore Software Development

    3. Codeplay Code Profiler tool

    4. Offload C++ in a Nutshell

    5. Offload™ C++ OpenCL

    VectorC

    1. Catching the Bus (Part I)

    2. Codeplay responds to NVIDIA®'s CG

    3. Malloc and Scalability

    4. The Risks of Parallelism

    5. VectorC Retargetable Compiler Platform

    6. VectorC Compiler Engine

    7. VectorC for PlayStation®2 VU

    8. VectorC Shader Language Compiler

    9. VectorC{PC} Pro

    10. VectorC{EE}

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