ComputeCpp Community Edition v0.1.2 Now Available

19 January 2017

We have released a new version of ComputeCpp with improvements to performance and device compilation as well as a number of bug fixes. This release includes some updates to the interface for the context class, which will cause compilation errors if not fixed, and various changes to the tooling.

Summarized release notes are available as well as the full release notes on our website.

If you haven't already started using ComputeCpp, we have a Getting Started Guide and Integration Guide that will have you set up and using ComputeCpp in no time.

New Features in v0.1.2

ComputeCpp has enabled support for basic extensions similar to OpenCL extensions. Future releases will include extensions that will be proposed to the SYCL standard. For more information look at the Github project where you can find the standard proposals.

Improvements in v0.1.2

  • Improved device compiler speed
  • Improved performance
  • The device compiler will now warn if an undefined function is used inside a SYCL kernel
  • Improved handling of SIGINT
  • Device support status now reported as tested/untested/unsupported in computecpp_info

Fixes in v0.1.2

  • Fixed issues related to SPIR module conformance
  • Various compiler fixes
  • Fixed 2D atomics
  • Improvements on memory allocation policies for memory objects (buffer, images)
  • Improvements on the performance of long-running applications

Breaking Changes in v0.1.2

  • Added the info::gl_context_interop flag to the context constructors, according to the SYCL 1.2 specification
  • Removed the --all flag from computecpp_info
  • --sycl-no-diags is now deprecated and will be removed in the next release

TensorFlow update

The new release of ComputeCpp makes some key fixes and enhancements for the progression of our integration with the TensorFlow project. We'll be posting an update on our work with TensorFlow soon.

Codeplay Software Ltd has published this article only as an opinion piece. Although every effort has been made to ensure the information contained in this post is accurate and reliable, Codeplay cannot and does not guarantee the accuracy, validity or completeness of this information. The information contained within this blog is provided "as is" without any representations or warranties, expressed or implied. Codeplay Sofware Ltd makes no representations or warranties in relation to the information in this post.
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Karon Davis