Codeplay's Reaction to the Vulkan 1.0 Specification Release

16 February 2016

Codeplay is excited about today's announcement that The Khronos™ Group's Vulkan™ 1.0 standard for graphics and compute has been released. Codeplay has made a major contribution to Vulkan and the related SPIR-V™ standards over the past 18 months and our engineers are working hard to enable Vulkan and SPIR-V support in our products, including ComputeAorta™ and ComputeCpp™.

"We are excited to be working closely with Vulkan, and contributing in our area of expertise,” said Andrew Richards, CEO of Codeplay. “Our teams are driving forward using Vulkan and SPIR-V to provide an implementation allowing industries to develop breakthrough technologies in machine vision, big data processing and mobile applications.”

Further details can be found at the Khronos Group's Vulkan portal.

Codeplay Software Ltd has published this article only as an opinion piece. Although every effort has been made to ensure the information contained in this post is accurate and reliable, Codeplay cannot and does not guarantee the accuracy, validity or completeness of this information. The information contained within this blog is provided "as is" without any representations or warranties, expressed or implied. Codeplay Sofware Ltd makes no representations or warranties in relation to the information in this post.