Codeplay's Sieve Technology runs on Cell Processor

13 February 2007

Codeplay has successfully demonstrated its Sieve Parallel Processing Compiler operating on Sony's Cell Processor. The demonstration, using a Sony PlayStation®3, ran under Yellow Dog Linux. The demonstration proved that the Sieve system offers a clear linear performance advantage on multicore processor architectures, and that programs written in Sieve C are portable and scalable.

Codeplay has successfully demonstrated its Sieve Parallel Processing Compiler operating on Sony's Cell Processor. The demonstration, using a Sony PlayStation®3, ran under Yellow Dog Linux. The demonstration proved that the Sieve system offers a clear linear performance advantage on multicore processor architectures, and that programs written in Sieve C are portable and scalable. The demonstration code, originally written for x86 processor, was ported to the PlayStation®3 with only minor modifications and executed. The test programs were initially run across a single SPE, and subsequently, without any further modification, run across 6 SPE's. The results indicated a linear performance increase, with all 6 processing elements being exploited fully in parallel.

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Codeplay Software Ltd has published this article only as an opinion piece. Although every effort has been made to ensure the information contained in this post is accurate and reliable, Codeplay cannot and does not guarantee the accuracy, validity or completeness of this information. The information contained within this blog is provided "as is" without any representations or warranties, expressed or implied. Codeplay Sofware Ltd makes no representations or warranties in relation to the information in this post.
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Karon Davis

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